Difference between revisions of "Work"

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(Productivity)
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'''Work''' is the main way of earning money in [[economy]]. By working, the [[citizen]] can earn his salary in the desired [[currency]], what makes him able to buy [[products]] at the [[market]], mainly.
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'''Work''' is the main way of earning money in [[economy]]. By working, the [[citizen]] can earn his salary in the desired [[currency]], what makes him able to buy [[products]] at the [[market]], mainly. A citizen can work up to 8 times a day.
  
 
== Salary ==
 
== Salary ==
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MO = [[Mood]].
 
MO = [[Mood]].
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== Economic Skill ==
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Economic skill is an intrinsec [[attribute]], based on citizen experience working. The more he works, the more he raises he ES. As this is a semi-static attributes, it doesen't drop by missing work for several days.
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== Base Production ==
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Base Production is similar to ES, but it is raised at a random rate each time a citizen works. It is an integer and it is used in this starting phase of the game to boost production.
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== Hard Worker ==
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In order to recognize citizen's dedication, for each 30 consecutive days working in a row, he recieves an achievment regarding it, along with 2 HCK.

Revision as of 20:32, 12 June 2018

Work is the main way of earning money in economy. By working, the citizen can earn his salary in the desired currency, what makes him able to buy products at the market, mainly. A citizen can work up to 8 times a day.

Salary

Salary is paid each work session the citizen takes. It costs him 5 health points and 1 action points each session. For each payment, taxes may be applied, on behalf of the country.

Productivity

Each time a citizen works, he gives his company production points, the main source of money to the companies.

P = ((ES+1)*3.25 + (BP+1)*2.8 + (IN/10 + 1)*2.2 + (MO/10 + 1)*1.75)/10

Where

ES = Economic Skill,

BP = Base Production,

IN = Intelligence,

MO = Mood.


Economic Skill

Economic skill is an intrinsec attribute, based on citizen experience working. The more he works, the more he raises he ES. As this is a semi-static attributes, it doesen't drop by missing work for several days.

Base Production

Base Production is similar to ES, but it is raised at a random rate each time a citizen works. It is an integer and it is used in this starting phase of the game to boost production.

Hard Worker

In order to recognize citizen's dedication, for each 30 consecutive days working in a row, he recieves an achievment regarding it, along with 2 HCK.