Difference between revisions of "Research"
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| − | Research is a feature that allows [[country]] gain bonuses, depending on their [[education]] levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. | + | Research is a feature that allows [[country]] gain bonuses, depending on their [[education]] levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research. |
Latest revision as of 23:38, 12 June 2018
Research is a feature that allows country gain bonuses, depending on their education levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research.
Effects[edit]
After completion, besides each research own effects, country's mood is improved in 20%, and most helpful scientist gets an achievement.
Credits[edit]
Every citizen with intelligence attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the Country President. After 3 days unassigned, credits are lost.
Formula[edit]
'''C = ((IN/100) + (MO/100))*R'''
Where
C = Generated Credits
IN = Intelligence
MO = Mood
R = Random factor (which can be zero)
Economy Research[edit]
Once a country economy research is completed, citizens recieve a 20% bonus on their production.
Costs 400 credits.
Miiltary Research[edit]
Once a country military research is completed, its defensive battle wall is raised in 20%.
Costs 400 credits
Politics Research[edit]
Once a country politics research is completed, the country gains an extra parliament chair starting from next elections.
Costs 500 credits