Difference between revisions of "Research"
| (4 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| − | Research is a feature that allows [[country]] gain bonuses, depending on their [[education]] levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. | + | Research is a feature that allows [[country]] gain bonuses, depending on their [[education]] levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research. |
== Effects == | == Effects == | ||
| − | After completion, besides each research own effects, country's mood is improved in 20%. | + | After completion, besides each research own effects, country's [[mood]] is improved in 20%, and most helpful scientist gets an [[achievement]]. |
| − | |||
== Credits == | == Credits == | ||
| − | Every citizen with [[intelligence]] attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the [[Country President]]. | + | Every citizen with [[intelligence]] attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the [[Country President]]. After 3 days unassigned, credits are lost. |
| − | |||
== Formula == | == Formula == | ||
| Line 28: | Line 26: | ||
'''Costs''' 400 credits. | '''Costs''' 400 credits. | ||
| + | |||
| + | == Miiltary Research == | ||
| + | Once a country [[military]] research is completed, its defensive [[battle]] wall is raised in 20%. | ||
| + | |||
| + | '''Costs''' 400 credits | ||
| + | |||
| + | == Politics Research== | ||
| + | Once a country [[politics]] research is completed, the country gains an extra [[parliament]] chair starting from next [[elections]]. | ||
| + | |||
| + | '''Costs''' 500 credits | ||
Latest revision as of 23:38, 12 June 2018
Research is a feature that allows country gain bonuses, depending on their education levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research.
Effects[edit]
After completion, besides each research own effects, country's mood is improved in 20%, and most helpful scientist gets an achievement.
Credits[edit]
Every citizen with intelligence attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the Country President. After 3 days unassigned, credits are lost.
Formula[edit]
'''C = ((IN/100) + (MO/100))*R'''
Where
C = Generated Credits
IN = Intelligence
MO = Mood
R = Random factor (which can be zero)
Economy Research[edit]
Once a country economy research is completed, citizens recieve a 20% bonus on their production.
Costs 400 credits.
Miiltary Research[edit]
Once a country military research is completed, its defensive battle wall is raised in 20%.
Costs 400 credits
Politics Research[edit]
Once a country politics research is completed, the country gains an extra parliament chair starting from next elections.
Costs 500 credits