Difference between revisions of "Research"

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Research is a feature that allows [[country]] gain bonuses, depending on their [[education]] levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost.
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Research is a feature that allows [[country]] gain bonuses, depending on their [[education]] levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research.
  
  
 
== Effects ==
 
== Effects ==
After completion, besides each research own effects, country's mood is improved in 20%.
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After completion, besides each research own effects, country's [[mood]] is improved in 20%, and most helpful scientist gets an [[achievement]].
 
 
  
 
== Credits ==
 
== Credits ==
Every citizen with [[intelligence]] attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the [[Country President]].
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Every citizen with [[intelligence]] attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the [[Country President]]. After 3 days unassigned, credits are lost.
 
 
  
 
== Formula ==
 
== Formula ==
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'''Costs''' 400 credits.
 
'''Costs''' 400 credits.
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== Miiltary Research ==
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Once a country [[military]] research is completed, its defensive [[battle]] wall is raised in 20%.
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'''Costs''' 400 credits
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== Politics Research==
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Once a country [[politics]] research is completed, the country gains an extra [[parliament]] chair starting from next [[elections]].
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'''Costs''' 500 credits

Latest revision as of 23:38, 12 June 2018

Research is a feature that allows country gain bonuses, depending on their education levels and affecting many areas of the game. Once a country is fully conquered, all of its researches progresses are set to zero, and existing bonuses are lost. It costs 5 HCK for a country to start a research.


Effects[edit]

After completion, besides each research own effects, country's mood is improved in 20%, and most helpful scientist gets an achievement.

Credits[edit]

Every citizen with intelligence attribute superior to 50% can work on researches. That will give his country credits to develop any of the researches. This credits should be assigned by the Country President. After 3 days unassigned, credits are lost.

Formula[edit]

'''C = ((IN/100) + (MO/100))*R'''

Where

C = Generated Credits

IN = Intelligence

MO = Mood

R = Random factor (which can be zero)

Economy Research[edit]

Once a country economy research is completed, citizens recieve a 20% bonus on their production.

Costs 400 credits.

Miiltary Research[edit]

Once a country military research is completed, its defensive battle wall is raised in 20%.

Costs 400 credits

Politics Research[edit]

Once a country politics research is completed, the country gains an extra parliament chair starting from next elections.

Costs 500 credits